How scoring works
Why one server can’t ruin someone’s reputation
A report is not a verdict
Anyone on a registered community can file a report. Filing it changes nothing on its own — it enters a queue. A human moderator reviews the evidence and either upholds or declines it. Only an upheld report can affect a score.
Communities carry a weight
Every community has a trust weight between 0 and 1, set by platform admins. New communities start at zero. Their reports are recorded and publicly visible, and they appear in the advisory banlist feed — but they contribute nothing to a player’s score until someone vouches for them.
This is the part that stops a server that bans people for their playstyle from branding them across the community. Filing more reports never increases a community’s weight.
Some offences count regardless
A few things are verifiable no matter who reported them. Those clear a floor even when the reporting community has no weight, because they aren’t a matter of taste.
(Offence list unavailable — the API isn’t reachable right now.)
Scores fade
An upheld report’s contribution decays over time, so a years-old incident weighs far less than a recent one. Someone who was reported once and then played cleanly for a year drifts back toward zero without needing to appeal.
Decisions are on the record
Every status change — filed, claimed, upheld, declined, reopened — is written to an append-only audit trail with who did it and why. That record cannot be edited or deleted, including by us. If a ban is disputed, there is something concrete to review.